Funny Things to Do to Friends in Ck2

The kalrSalian

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  • #1

Some time ago i caught myself not enjoying CK as much as i used to. The characters decisions, it all just got abstracted to numbers. So i took it upon myself to impose some self made rules. Two of the ones i employ currently is to always be married, always educate my kids with the character the game choose for me and to some extent try to roleplay. This has made games, like playing ragnarr, the caliph, Charlie much more enjoyable. Also deliberately taking time to observe the world and specific dynasties/characters make it more enjoyable to keep going.

What do you do to get a richer experience and limit your dominance?

Tufto

Tufto

Orientalist boondoggle
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  • #2

I rarely play in the 769 start date- I tend towards 1066 for European games and 867 for Muslim games.

This makes the game wildly, wildly more enjoyable.

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  • #5

I usually try to play competent and reasonably noble rulers. The first things this means is obviously not playing just to expand territorially, and the rest is basically footnotes to it.

Simmy93

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  • #8

I always use the following:

  • RP your traits, if you have a coward cripple on the throne, he's not likely to lead troops, so if war is declared upon you, he's not leading his armies. Genetic traits are most important, and if in a regency, you can even take on their perspective.
  • Keep marriages logical, the Earl of Ulster's 3 year old daughter isn't a good match for the 27 year old King of Lombardy. Neither is the Earl's marriage to the pagan african. Play the game for your dynasty's story, not for how much land you can grab.
  • Actively partake in your religion, its leader and its defensive wars, as well as vassals. If you reject a plea for help, you better be cynical or cruel, especially with alliances. If the two rulers hate each other, fine. However if it is done out of laziness, big no-no. As for religion leaders, if you are zealous, or pious for that matter, you should interact and keep the interest of the Pope/Caliph/Etc.
  • Accept defeat. An easy one to say but not stick too. Okay, that holy war didn't go so well, or they just took your duchy. Relax. It is back and forth. Never ragequit over lost land, it is a bump your dynasty will conquer!
  • Interact with your court, I find this one fun if I am waiting for a claim or somesuch. Matchmake, make friends and do everything you can with your courtiers. Make sure to hand out minor titles, and attach signifiance to them. If you make a friend in your court, regard him as your 'favourite', perhaps land him, or put him on the council? Speaking of Love, always bare in mind your wife. The wench whispering in your ear, or the maiden you'd move mountains for. Take her perspective into account perhaps as you invade her home nation years down the line.
  • Have a set of goals. Say you are the Earl of Ulster, your goal is the Duchy, then the Kingdom, then perhaps Scotland, Wales, etc. If you plan out your journey you can focus on your character, and it means when say you accidentally win a crusade, you can fit it into the grand scheme of things. Speaking of Crusades...
  • Do not keep Crusader Kingdoms/Shahdoms/Sultantes/Etc, unless of course you are the Caliph in Baghdad and you take Syria. That's fine. But the King of England cannot rule the Kingdom of Jerusalem, it is simply undoable. Always try to bring a little realism into the playthrough. Give it to a son, or a cousin. Or perhaps a Holy Order, depending on your character. But do not keep it. Other exception being if you are an Emperor, and could justify a viceroyalty.
  • Acknowledge vassal influence, especially large dukedoms in your Kingdom. Don't if he rebels simply banish or execute him because you want all his titles. Again take into account your character, perhaps execution is the best way, but I find the game doesn't really instill into a child the hatred for the guy who just chopped your da's head off. So always consider how the 'country' would react to your beheading this important noble.

A bit wordy but this is the ruleset I play all my games by!

DukeDayve

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  • #9

Let courtiers educate your heirs - never educate them yourself. This is my #1 golden rule for making CK2 more interesting. Educate your heirs yourself and you get 100% perfect heirs with no flaws whatsoever. Let your courtiers educate them and you get a mixed bag, just like real life some will be great, some good, some decent, some bad and some absolutely horrendous.

Also these days I find myself turning off Way of Life to make CK2 more fun. Anything that gets rid of those ******* seduction and intrigue focuses can only be a bonus.

LemonMonk

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  • #17

Not always, but sometimes this is a rule I use in games to make things more entertaining:
Do not exceed your De jure borders. If you do, then you must create a new independent realm for this bit of land and give it to someone (doesn't need to be family). See how it thrives/doesn't, help it thrive if you want. Particularly fun when playing as Asturias and you beat down the Muslims.

wackazoa

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  • #18

I always use the following:

  • RP your traits, if you have a coward cripple on the throne, he's not likely to lead troops, so if war is declared upon you, he's not leading his armies. Genetic traits are most important, and if in a regency, you can even take on their perspective.
  • Accept defeat. An easy one to say but not stick too. Okay, that holy war didn't go so well, or they just took your duchy. Relax. It is back and forth. Never ragequit over lost land, it is a bump your dynasty will conquer!
  • Interact with your court, I find this one fun if I am waiting for a claim or somesuch. Matchmake, make friends and do everything you can with your courtiers. Make sure to hand out minor titles, and attach signifiance to them. If you make a friend in your court, regard him as your 'favourite', perhaps land him, or put him on the council? Speaking of Love, always bare in mind your wife. The wench whispering in your ear, or the maiden you'd move mountains for. Take her perspective into account perhaps as you invade her home nation years down the line.
  • Have a set of goals. Say you are the Earl of Ulster, your goal is the Duchy, then the Kingdom, then perhaps Scotland, Wales, etc. If you plan out your journey you can focus on your character, and it means when say you accidentally win a crusade, you can fit it into the grand scheme of things. Speaking of Crusades...
  • Acknowledge vassal influence, especially large dukedoms in your Kingdom. Don't if he rebels simply banish or execute him because you want all his titles. Again take into account your character, perhaps execution is the best way, but I find the game doesn't really instill into a child the hatred for the guy who just chopped your da's head off. So always consider how the 'country' would react to your beheading this important noble.

A bit wordy but this is the ruleset I play all my games by!


Let courtiers educate your heirs - never educate them yourself. This is my #1 golden rule for making CK2 more interesting. Educate your heirs yourself and you get 100% perfect heirs with no flaws whatsoever. Let your courtiers educate them and you get a mixed bag, just like real life some will be great, some good, some decent, some bad and some absolutely horrendous.

Also these days I find myself turning off Way of Life to make CK2 more fun. Anything that gets rid of those ******* seduction and intrigue focuses can only be a bonus.

These. I'll add:

Dont declare war for 1st 5 years of new reign. I imagine it as consolidating the court and sorting out affairs. I accept call to wars, but only send a small personal levy from a not important castle with a leader who I will groom to be a future ace commander. And I will defend my territory with extreme vigor.

When you do expand I always set a limit on that. No more than 3 or 4 counties every 15 years, with Ambitious trait going for the most. I used that time to equate it to settling governing issues and levy reinforcement. I only use levy's for conquering new land, and if for me only my personal levy. If for one of my vassals I also include their troops. My other vassal levies and my retinue are for defense only, unless my King is personally leading then he only leads the retinue.(Look at retinue as Kings Guard pretty much)

Educate only every 5th or 6th future king myself. Generally it seemed in history every 5th or 6th king was a great king. Four of those would be adequate kings. And one would be insane. That is were the fun comes in. If I already had a great king, then I educate a horribly petulant little rat. If I have not had a great king then I shall raise such a king as the realm hath not seen in generations.

Also RP the crap out of their characteristics. Brave kings do brave things. If they are also not intelligent then they shall rush into brave things. The fun is having a terrible king however. I make the realm burn, and I always choose my favorites to torture. And those characters are lucky if they survive my brief reign. I have wiped out entire familes before. From pulling the send the unprepared to the front to lead men to die, to finding ways to imprison family members and then let them rot. Coincidently I once had a cruel and paranoid leader that killed most of my OWN family. there was one female left in my realm to ascend to the throne, making the next 15 years pretty interesting.

Thats the coolest thing about this game in particular of Paradox titles. All of them let you tell story's through house rules. CK2 lets you build your family up then burn your OWN house down and rebuild from the ashes.

Last edited:

Tufto

Tufto

Orientalist boondoggle
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  • #20

I rarely play in the 769 start date- I tend towards 1066 for European games and 867 for Muslim games.

This makes the game wildly, wildly more enjoyable.

Although having said this, I am partial to 769 for Pagan or Indian starts. Basically, whatever start is the most fractured in that region, with the fewest blobs, and most opportunity for rivalry and empire-building.

Trying to play as a Muslim power in 769 is incredibly tedious in particular- the Islamic revokations mean that the Caliph can, and does, arbitrarily revoke everything and create a vast Abbasid-vassal network. Unless you're playing in Morocco, don't play a Muslim in the 769 start. Or a Zoroastrian- again, 867 is better.

mimsundkey.blogspot.com

Source: https://forum.paradoxplaza.com/forum/threads/house-rules-or-how-to-make-ck2-more-enjoyable.853121/

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